![]() ![]() A radar display on the right-hand side of the screen shows where enemies are located relative to the player. The game also features a color-coded alert system with voice commands. Īdditionally, the player must avoid or destroy stationary asteroids, mines, and a variety of enemy missiles and ships which attempt to collide with his or her ship. A spy ship will also appear occasionally, which must be destroyed or the game's alert system will turn to red regardless of how long the player has taken.Įnemy bases will also occasionally launch a squadron of ships in formation attacks - destroying the leader causes all remaining enemies to disperse, but destroying all enemies in a formation scores extra bonus points. Throughout the game, a digitized voice alerts the player to various events, such as incoming enemies or an approaching spy ship. The game takes place after the fictional Rock War, an intergalactic conflict between mankind and aliens which ended with the aliens destroying Earth with missile-firing space stations, known as "Orbitals", and enslaving all humans. In an attempt to fight back against the aliens and regain their independence, humans built a spacecraft known as the Starfighter with the best technology they could find. However, only one such vehicle could be built. Reception īest Science Fiction/Fantasy Coin-Op Game The game involves the unnamed pilot of the Starfighter defeating the aliens to save Earth. In Japan, Bosconian was the seventh highest-grossing arcade game of 1981, according to the annual Game Machine chart. Game Machine later listed Bosconian in their August issue as the 22nd most successful table arcade cabinet of the month. However, the game was less successful internationally. Due to the rising popularity of Galaga and a shortage of arcade machines for the game, many of the Bosconian machines that were not selling were transformed into Galaga machines. Upon release, Bosconian received generally positive reviews. If you want to be stuck in 64K land, maybe it's time you found a new favorite classic computer, like a Commodore 64.Video Games Magazine referred to the game as a "treat for Galaxian fans" and opining that, while it did not "break ground insofar as graphics, sounds, weaponry, and antagonists are concerned," it had "a terrific eight-way joystick that has great maneuverability". ![]() People that insist on keeping only 48K or 64K Atari's can live with it or without it, as the case may be. ![]() Now that people are finally using 128K on a regular basis helps to make up for all the years of lack-luster ports of Atari games in 48K and I say make as many games requiring 128K or more as you can programmers! It's about time, It time the people with less memory get screwed instead of us with extended memory systems. I lived with inferior versions of popular games for years, because software was mostly written to the lowest common denominator of 48K. I purchased a 130XE as my first Atari years ago, only to discover that most software only used 48K of that memory and a few 64K programs. ![]() If you are not a serious XL/XE user, then guess what? There will be new and old software that you just can't use and since you aren't serious, you'll get over it. If you are a serious XL/XE user/collector/gamer, there is no reason why anyone with only 64K shouldn't be upgrading to 128-256K at least. With the vast majority of games that are coming out these days being absolutely FREE, People can spend a bit of money on the many internal and external memory upgrades available today. ![]()
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